- Grounded 2 entered early access as the backyard-shrinking sequel to Obsidian's survival hit, and dedicated server support is one of the most requested features from the original game's community.
- This guide covers what is confirmed so far about Grounded 2 dedicated hosting, realistic hardware planning based on the first game and Unreal Engine survival titles generally, and how to prepare your setup so you can deploy the moment official dedicated server tools ship.
Grounded 2 launched into early access as Obsidian Entertainment's follow-up to the surprise hit that shrank players to insect size in a suburban backyard. As of this writing, Grounded 2 is in active early access, which means dedicated server tooling, hosting documentation, and even some core systems are still being finalized by the developer. This guide covers what is known and confirmed so far based on early access documentation and the original Grounded's dedicated server model, realistic hardware planning for an Unreal Engine survival title of this scope, and what to prepare now so you can deploy a dedicated server quickly once full tooling ships.
What We Know About Grounded 2 Dedicated Servers
The original Grounded launched with peer-to-peer hosting first and added proper dedicated server support later in its life cycle, including a standalone dedicated server download via SteamCMD. Obsidian has signaled that Grounded 2 is being built with lessons from the first game's community feedback, and self-hosted dedicated servers are one of the most requested features carried over from Grounded 1's community. Based on early access patterns and the first game's architecture:
- Grounded 2 runs on Unreal Engine, like its predecessor, so CPU single-thread clock speed and RAM will matter more than raw core count for a small-to-mid player count.
- Expect a dedicated server binary distributed through SteamCMD once tooling is finalized, mirroring how Grounded 1's dedicated server was distributed (App ID 1259420 for Grounded 1's server \x2014 Grounded 2 will very likely receive its own distinct app ID once dedicated tooling ships; check the game's official Steam page and Obsidian's community channels for the confirmed ID before building automation around a guessed number).
- Save/world data will almost certainly be tied to a persistent world file similar to Grounded 1, meaning regular backups remain essential from day one of early access.
- Because this is early access, expect breaking changes between patches that may require wiping or migrating world saves \x2014 budget for this operationally rather than treating early access saves as permanent.
If you played Grounded 1 with friends and eventually moved off peer hosting onto a dedicated server, Grounded 2 is expected to follow a similar trajectory: peer hosting works for casual sessions, but any group planning more than a handful of sessions benefits from a persistent, always-on dedicated server from the start.
Lessons Carried Over From Grounded 1's Server History
Grounded 1's dedicated server tool went through several rounds of stability improvements after its initial release \x2014 early builds had known issues with memory growth over long uptime periods and occasional desync during large-scale base building near the end of a playthrough. Obsidian addressed most of these over the game's post-launch patch cycle. It is reasonable to expect Grounded 2 to inherit some of that engineering knowledge from day one, but early access is still early access: assume the same class of stability issues (memory growth over long sessions, desync during heavy building) is possible again until the sequel has had its own multi-month patch cycle to mature.
What Changes Between Peer Hosting and a Dedicated Server
Peer hosting in a game like Grounded ties the world to one player's console or PC being online; if that player's connection drops or their machine goes to sleep, everyone gets disconnected and the world stops advancing. A dedicated server decouples the world's uptime from any single player's hardware or schedule, which is the single biggest practical reason established groups move to dedicated hosting once a game supports it \x2014 not raw performance, but availability and fairness (no one player is "stuck" always being the host).
Expected Grounded 2 Server Requirements & Pricing (Early Access)
Because official dedicated server minimum specs for Grounded 2 were not fully published at the time of writing, the sizing below is based on Grounded 1's known dedicated server footprint and typical Unreal Engine survival-game scaling, framed as an expected starting point rather than a confirmed spec sheet:
| Server Size | Players | vCPU | RAM (expected) | Storage | Est. Price/Month |
|---|---|---|---|---|---|
| Small backyard | 1-4 | 2-3 vCPU | 6-8 GB | 20 GB NVMe | $10-$18 |
| Group server | 4-8 | 4 vCPU | 10-12 GB | 30 GB NVMe | $20-$34 |
| Community server | 8+ | 6 vCPU | 16 GB | 50 GB NVMe | $36-$55 |
Treat these numbers as a planning baseline you can adjust once Obsidian publishes official dedicated server requirements. Early access Unreal Engine titles frequently see RAM usage climb between major content patches as new biomes, creatures, and building systems are added, so leaving 20-30% headroom above the minimum is a sensible early access practice regardless of the specific game.
Why Base Complexity Matters More Than Player Count Here
Like its predecessor, Grounded 2's core loop revolves around building elaborate bases out of grass, pebbles, and insect parts scaled to a tiny character's perspective, which means the physics and structural-integrity simulation for a sprawling multi-story base can be a heavier server-side load than the raw player count would suggest. Two players with a modest starter base is a much lighter load than two players who have spent 40 hours building a zip-line network and multi-tier fortress. When sizing your server, ask about your group's building ambitions, not just headcount.
| Base Complexity | Relative Server Load | Recommended Tier |
|---|---|---|
| Starter base, few structures | Low | Small backyard tier |
| Established base, multiple zip-lines | Medium | Group server tier |
| Sprawling multi-base network | High | Community server tier |
How to Prepare for Grounded 2 Dedicated Hosting Today
1. Choose flexible infrastructure, not a fixed game-panel slot
Because exact server requirements and the SteamCMD app ID are still settling during early access, favor a general-purpose VPS or Linux dedicated server you control directly over a rigid pre-configured game-panel slot advertised as "Grounded 2 ready" before official tools exist \x2014 you want the flexibility to install whatever the confirmed dedicated server package turns out to be without migrating providers.
2. Provision Ubuntu 22.04/24.04 with SteamCMD pre-installed
sudo useradd -m grounded2 sudo su - grounded2 mkdir ~/steamcmd && cd ~/steamcmd wget -q https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz tar -xvzf steamcmd_linux.tar.gz
Having SteamCMD ready to go means the moment Obsidian confirms the dedicated server app ID, you run a single app_update command rather than setting up infrastructure from scratch under time pressure.
3. Reserve a static public IP and open a testing port range
Grounded 1's dedicated server used UDP port 7777 by default (with a query port typically one above at 7778). Grounded 2 will likely follow a similar convention, so it is reasonable to pre-open a small UDP range in that vicinity, then adjust once the confirmed default ships:
sudo ufw allow 7777:7784/udp sudo ufw enable
4. Plan your backup strategy before launch
Early access games patch frequently, and patches occasionally invalidate old saves. Set up automated, versioned backups (not just a single overwritten backup file) so you can roll back to a specific pre-patch save if an update breaks your world, rather than losing progress entirely.
5. Join official channels for the confirmed dedicated server announcement
Obsidian typically announces dedicated server tooling through Steam news posts and official Discord channels. Because the exact release timing for full dedicated server support is not fixed at the time of writing, treat any third-party "how to host Grounded 2" guide claiming exact commands as provisional until you confirm against Obsidian's own documentation.
6. Practice your SteamCMD workflow on a game that already has it live
If you have never used SteamCMD before, there is no reason to wait for Grounded 2's tooling to learn the tool itself. Install and run a dedicated server for a game that already supports it (Grounded 1 itself is a good practice target, since it shares Obsidian's general server conventions) so the actual moment Grounded 2's tool ships, you are only learning one new App ID and config file, not the entire SteamCMD workflow from scratch. Our SteamCMD guide covers the core commands in detail.
7. Decide your team's update policy in advance
Agree with your group ahead of time whether you will update the server the moment a patch drops (fastest access to new content, higher risk of instability) or wait 24-48 hours for community reports first (safer, slightly delayed). Neither approach is wrong, but deciding reactively during a bad patch is worse than having a policy already agreed on.
Common Early Access Hosting Issues
The dedicated server tool is not yet available for the version I want to host
This is expected during early access. In the meantime, some communities run a "headless client" workaround (a player-hosted session left running), but this is not a true dedicated server and lacks admin tooling, so treat it as a stopgap, not a long-term solution.
My world does not load after an update
Early access patches sometimes change save formats. Always keep your last known-good backup before applying a game update to your server, and check patch notes for save-compatibility warnings before updating a live community server.
Performance is inconsistent between patches
This is normal for a game still being actively optimized. Track your server's RAM/CPU usage patch-to-patch rather than assuming your first-week benchmark will hold for the entire early access period.
I can't find official minimum dedicated server specs
If Obsidian has not yet published them, size conservatively above the single-player recommended specs (not the minimum) and adjust once real numbers or community benchmarks emerge.
Community members report wildly different performance
Early in an early access life cycle, community benchmark reports are often gathered on inconsistent hardware, network conditions, and game builds. Weigh your own testing on your own server more heavily than scattered forum reports, and retest after every major patch rather than trusting a single old thread.
Server disconnects randomly with no error message
This is a common early access symptom that can stem from an unhandled edge case in networking code rather than a hosting problem. Check the game's official bug tracker or Discord for similar reports before assuming your hosting setup is at fault, and keep your dedicated server binary fully up to date since these issues are frequently patched quickly during active early access development.
Buyer's Checklist for Early Access Game Server Hosting
- Choose a host that allows custom binaries and SteamCMD rather than a fixed pre-built game slot, since early access tooling changes quickly.
- Confirm you can resize RAM/CPU without a full server migration as requirements firm up post-launch.
- Make sure automated, versioned backups are part of your plan from day one, not added after the first bad patch.
- Avoid multi-year contracts for early access game hosting \x2014 monthly billing gives you room to adjust as the game matures.
- Check that the provider gives you real root/admin access for manual config edits, since early access games often lack full control-panel integration.
- Ask whether the provider has hosted other early access Unreal Engine survival titles before, as a signal they understand the operational pattern.
Comparing Peer Hosting, Self-Hosting, and Rented Dedicated Hosting
| Hosting Model | Uptime | Setup Effort | Cost | Best For |
|---|---|---|---|---|
| Peer hosting (one player's console/PC) | Only while host is online | None | Free | Casual, short sessions |
| Self-hosted on home PC | Depends on your uptime discipline | Medium | Electricity + hardware wear | Technically comfortable solo hosts |
| Rented VPS/dedicated server | 24/7, provider-backed | Low-Medium | $10-$55/month | Any group planning a multi-week playthrough |
For a game you expect to play with the same group over weeks or months, the rented option almost always wins on total value once you account for the time cost of babysitting a self-hosted machine and the frustration of losing sessions to peer-hosting dropouts.
Frequently Asked Questions
Is Grounded 2 dedicated server hosting available right now?
Availability depends on Obsidian's early access roadmap at any given time \x2014 check the game's official Steam page and community channels for the current status of dedicated server tooling before assuming full support is live.
Will Grounded 2 use the same SteamCMD app ID as Grounded 1?
No, Grounded 2 is a separate title and would be expected to receive its own distinct app ID once dedicated tooling ships; do not reuse Grounded 1's app ID (1259420) for Grounded 2.
How much RAM should I budget during early access?
Based on Grounded 1's footprint and typical Unreal Engine survival titles, 8-12 GB is a reasonable starting point for a small group, with headroom to scale as content patches add more systems.
Can I self-host Grounded 2 on a home PC instead of renting a server?
You can, but you lose 24/7 uptime, a stable public IP, and isolation from your own gaming PC's workload \x2014 most communities that stuck with Grounded 1 long-term eventually moved to a proper dedicated server for reliability.
Will my world save carry over between early access updates?
Not guaranteed. Early access games occasionally require a fresh world after major updates change core systems, so always keep dated backups rather than assuming continuity.
What happens to my dedicated server when Grounded 2 fully launches?
Typically nothing changes operationally \x2014 you continue running the same dedicated server binary, updated via SteamCMD, though a 1.0 launch may include one final save-format change, so back up before that update specifically.
Is it worth hosting Grounded 2 on a VPS versus a full dedicated server?
For a small-to-mid friend group, a VPS is usually the more economical starting point given early access uncertainty around final requirements; larger communities or groups running multiple game servers may prefer the dedicated performance isolation of a full Linux dedicated server. See our dedicated hosting vs. VPS comparison for a general breakdown of the tradeoffs.
How does Grounded 2 compare to other Unreal Engine survival games for hosting purposes?
Its closest operational cousins in this batch of guides are Sons of the Forest and Abiotic Factor \x2014 all three are Unreal Engine co-op survival titles where base complexity and active-NPC/creature count drive server load more than raw player count alone.
Early access hosting always carries some uncertainty, but choosing flexible, general-purpose infrastructure now means you will not need to migrate providers the moment Obsidian finalizes Grounded 2's dedicated server tooling. WebsNP's Linux dedicated servers and VPS hosting both give you full SteamCMD and root access so you are ready the moment official support lands \x2014 contact our team if you want help sizing a server for your group today.